AllPlatformOutlinePack for Unreal Engine 4
The only two-pass outliner for UE4
Everyone knows the two-pass outlining technique. However, there had been no good implementation in UE4, because multi-pass shading materials are not supported. We introduce AllPlatformOutlinePack, the UE4 specific two-pass outlining implementation, which bypasses the limited freedom of UE4 shading pipeline. It was challenging to implement it. But fortunately, it runs perfect and is very easy to use.
This classic guy greatly supports several important things that post-process outliners don't, which could be critical to you.
The list is below.
Very thin subpixel lines
Fine line width control
Line width control in world-space
Different colors on different meshes